{"id":105,"date":"2008-05-08T18:46:33","date_gmt":"2008-05-09T01:46:33","guid":{"rendered":"http:\/\/armanbohn.com\/blog\/?p=105"},"modified":"2008-05-19T22:42:21","modified_gmt":"2008-05-20T05:42:21","slug":"the-highest-resolution-possible","status":"publish","type":"post","link":"http:\/\/armanbohn.com\/blog\/2008\/05\/08\/the-highest-resolution-possible\/","title":{"rendered":"The Highest Resolution Possible"},"content":{"rendered":"<p>When I was a kid, I would imagine that I was an alien, dreaming this whole world up with the aid of some strange device &#8230; a kind of cosmic reality video game.  Like &#8220;The Sims&#8221; &#8230; but with <em>really<\/em> good graphics.  I half expected that someday I would wake up, shake off my green tentacles, wipe the slime from my beak and turn off the &#8220;human&#8221; video game.<\/p>\n<p>This hasn&#8217;t happened (yet).<\/p>\n<p>That doesn&#8217;t mean that universe doesn&#8217;t have some video game like properties!  <\/p>\n<p>People like to think that time and space flow smoothly.  When you walk down the street, the relationship between time and space seems to be a pretty fluid affair (for most people).<\/p>\n<p><img decoding=\"async\" src=\"http:\/\/www.armanbohn.com\/blog\/pictures\/2008_05_08_c.gif\" alt=\"... walkin' along (quantized) ...\" \/><\/p>\n<p>In video games, it&#8217;s not so fluid (albeit they look better now than when I was a kid).  Both time and space are quantized into discrete quantities.  Artificial choppiness.  Frames per second and pixel resolution dominate the video game universe.<\/p>\n<p><img decoding=\"async\" src=\"http:\/\/www.armanbohn.com\/blog\/pictures\/2008_05_08_b.jpg\" alt=\"... original third person shooter ...\" \/><\/p>\n<p>The real universe happens to be dominated by something called the <a href=\"http:\/\/en.wikipedia.org\/wiki\/Planck's_constant\">Planck Constant<\/a> in a similar respect.  One Plank Length is apparently the resolving resolution of our universe.  <\/p>\n<p>This amounts to about 0.000000000000000000000000000000000001 meters.  <\/p>\n<p>Pretty small.  Anything smaller than that falls into that horrible fuzz called <a href=\"http:\/\/en.wikipedia.org\/wiki\/Quantum_mechanics\">Quantum Mechanics<\/a>.  The <a href=\"http:\/\/en.wikipedia.org\/wiki\/Uncertainty_principle\">Heisenberg uncertainty principle<\/a> takes over and the concept of &#8220;knowing&#8221; anything goes out the window.<\/p>\n<p>If someone were to try and measure a distance smaller than one Planck Length with a high enough energy photon, they would theoretically create a mini-black hole.  This probably wouldn&#8217;t be a good thing.<\/p>\n<p><img decoding=\"async\" src=\"http:\/\/www.armanbohn.com\/blog\/pictures\/2008_05_08_d.jpg\" alt=\"... mini black hole --- look out!!!!\" \/><\/p>\n<p>There are also corresponding units of Planck time, mass, temperature and so forth.  <\/p>\n<blockquote><p>Summary Haiku:<\/p>\n<p>the universe is<br \/>\nquantized, a video game<br \/>\nwith awesome graphics<\/p><\/blockquote>\n<p>Everyone is throwing their old CRT TVs into the trash heap and replacing them with a crisp new LCDs.  Maybe I&#8217;ll hold off until they release the &#8220;True to the Planck Length&#8221; model.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>When I was a kid, I would imagine that I was an alien, dreaming this whole world up with the aid of some strange device &#8230; a kind of cosmic reality video game. Like &#8220;The Sims&#8221; &#8230; but with really &hellip;<\/p>\n<p class=\"read-more\"> <a class=\"more-link\" href=\"http:\/\/armanbohn.com\/blog\/2008\/05\/08\/the-highest-resolution-possible\/\"> <span class=\"screen-reader-text\">The Highest Resolution Possible<\/span> Read More &raquo;<\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[189],"tags":[182,179,180,181,183,178],"class_list":["post-105","post","type-post","status-publish","format-standard","hentry","category-physics","tag-black-hole","tag-graphics","tag-planck-constant","tag-plank-length","tag-quantum-mechanics","tag-resolution"],"_links":{"self":[{"href":"http:\/\/armanbohn.com\/blog\/wp-json\/wp\/v2\/posts\/105","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/armanbohn.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/armanbohn.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/armanbohn.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/armanbohn.com\/blog\/wp-json\/wp\/v2\/comments?post=105"}],"version-history":[{"count":0,"href":"http:\/\/armanbohn.com\/blog\/wp-json\/wp\/v2\/posts\/105\/revisions"}],"wp:attachment":[{"href":"http:\/\/armanbohn.com\/blog\/wp-json\/wp\/v2\/media?parent=105"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/armanbohn.com\/blog\/wp-json\/wp\/v2\/categories?post=105"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/armanbohn.com\/blog\/wp-json\/wp\/v2\/tags?post=105"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}