… No Escape! final battle …
I started sketching out the scope of the final confrontation in the “No Escape!” animated music video. In this scene, the “bad guy” is the player character at the bottom of the screen. His is shooting white fireballs at the “nasties” (the good guys of the story).
If you go back and search for more info on the “No Escape!” video, you’ll undoubtedly see some familiar faces above. I’m not so sure on the design of the player character at the bottom … but it’s a start.
I need to fill in many more “nasties” at the top. They get blasted away by the player character and disintegrate. Which reminds me … I have worked out an interesting way to simulate the Atari super fuzz that was used in many of the early games to simulate disintegration, death, and just plain old Yars’ Revenge noise.
But that is the subject of another post all together.